FWorldTileInfo
Namespace: UAssetAPI.UnrealTypes
Tile information used by WorldComposition. Defines properties necessary for tile positioning in the world. Stored with package summary
public class FWorldTileInfo
Inheritance Object → FWorldTileInfo
Fields
Position
Tile position in the world relative to parent
public Int32[] Position;
AbsolutePosition
Absolute tile position in the world. Calculated in runtime
public Int32[] AbsolutePosition;
Bounds
Tile bounding box
public BoxPropertyData Bounds;
Layer
Tile assigned layer
public FWorldTileLayer Layer;
bHideInTileView
Whether to hide sub-level tile in tile view
public bool bHideInTileView;
ParentTilePackageName
Parent tile package name
public FString ParentTilePackageName;
LODList
LOD information
public FWorldTileLODInfo[] LODList;
ZOrder
Sorting order
public int ZOrder;
Constructors
FWorldTileInfo(Int32[], Int32[], BoxPropertyData, FWorldTileLayer, Boolean, FString, FWorldTileLODInfo[], Int32)
public FWorldTileInfo(Int32[] position, Int32[] absolutePosition, BoxPropertyData bounds, FWorldTileLayer layer, bool bHideInTileView, FString parentTilePackageName, FWorldTileLODInfo[] lODList, int zOrder)
Parameters
position Int32[]
absolutePosition Int32[]
bounds BoxPropertyData
layer FWorldTileLayer
bHideInTileView Boolean
parentTilePackageName FString
lODList FWorldTileLODInfo[]
zOrder Int32
FWorldTileInfo()
public FWorldTileInfo()
Methods
Read(AssetBinaryReader, UAsset)
public void Read(AssetBinaryReader reader, UAsset asset)
Parameters
reader AssetBinaryReader
asset UAsset
ResolveAncestries(UAsset, AncestryInfo)
public void ResolveAncestries(UAsset asset, AncestryInfo ancestrySoFar)
Parameters
asset UAsset
ancestrySoFar AncestryInfo
Write(AssetBinaryWriter, UAsset)
public void Write(AssetBinaryWriter writer, UAsset asset)
Parameters
writer AssetBinaryWriter
asset UAsset