FWorldTileInfo
Namespace: UAssetAPI.UnrealTypes
Tile information used by WorldComposition. Defines properties necessary for tile positioning in the world. Stored with package summary
public class FWorldTileInfo
Inheritance Object → FWorldTileInfo
Fields
Position
Tile position in the world relative to parent
public Int32[] Position;
AbsolutePosition
Absolute tile position in the world. Calculated in runtime
public Int32[] AbsolutePosition;
Bounds
Tile bounding box
public BoxPropertyData Bounds;
Layer
Tile assigned layer
public FWorldTileLayer Layer;
bHideInTileView
Whether to hide sub-level tile in tile view
public bool bHideInTileView;
ParentTilePackageName
Parent tile package name
public FString ParentTilePackageName;
LODList
LOD information
public FWorldTileLODInfo[] LODList;
ZOrder
Sorting order
public int ZOrder;
Constructors
FWorldTileInfo(Int32[], Int32[], BoxPropertyData, FWorldTileLayer, Boolean, FString, FWorldTileLODInfo[], Int32)
public FWorldTileInfo(Int32[] position, Int32[] absolutePosition, BoxPropertyData bounds, FWorldTileLayer layer, bool bHideInTileView, FString parentTilePackageName, FWorldTileLODInfo[] lODList, int zOrder)
Parameters
position
Int32[]
absolutePosition
Int32[]
bounds
BoxPropertyData
layer
FWorldTileLayer
bHideInTileView
Boolean
parentTilePackageName
FString
lODList
FWorldTileLODInfo[]
zOrder
Int32
FWorldTileInfo()
public FWorldTileInfo()
Methods
Read(AssetBinaryReader, UAsset)
public void Read(AssetBinaryReader reader, UAsset asset)
Parameters
reader
AssetBinaryReader
asset
UAsset
ResolveAncestries(UnrealPackage, AncestryInfo)
public void ResolveAncestries(UnrealPackage asset, AncestryInfo ancestrySoFar)
Parameters
asset
UnrealPackage
ancestrySoFar
AncestryInfo
Write(AssetBinaryWriter, UAsset)
public void Write(AssetBinaryWriter writer, UAsset asset)
Parameters
writer
AssetBinaryWriter
asset
UAsset