FFortniteReleaseBranchCustomObjectVersion

Namespace: UAssetAPI.CustomVersions

public enum FFortniteReleaseBranchCustomObjectVersion

Inheritance ObjectValueTypeEnumFFortniteReleaseBranchCustomObjectVersion
Implements IComparable, ISpanFormattable, IFormattable, IConvertible

Fields

NameValueDescription
BeforeCustomVersionWasAdded0Before any version changes were made
DisableLevelset_v14_101Custom 14.10 File Object Version
ChaosClothAddTethersToCachedData2Add the long range attachment tethers to the cloth asset to avoid a large hitch during the cloth's initialization.
ChaosKinematicTargetRemoveScale3Chaos::TKinematicTarget no longer stores a full transform, only position/rotation.
ActorComponentUCSModifiedPropertiesSparseStorage4Move UCSModifiedProperties out of ActorComponent and in to sparse storage
FixupNaniteLandscapeMeshes5Fixup Nanite meshes which were using the wrong material and didn't have proper UVs :
RemoveUselessLandscapeMeshesCookedCollisionData6Remove any cooked collision data from nanite landscape / editor spline meshes since collisions are not needed there :
SerializeAnimCurveCompressionCodecGuidOnCook7Serialize out UAnimCurveCompressionCodec::InstanceGUID to maintain deterministic DDC key generation in cooked-editor
FixNaniteLandscapeMeshNames8Fix the Nanite landscape mesh being reused because of a bad name
LandscapeSharedPropertiesEnforcement9Fixup and synchronize shared properties modified before the synchronicity enforcement
WorldPartitionRuntimeCellGuidWithCellSize10Include the cell size when computing the cell guid
NaniteMaterialOverrideUsesEditorOnly11Enable SkipOnlyEditorOnly style cooking of NaniteOverrideMaterial
SinglePrecisonParticleData12Store game thread particles data in single precision
PCGPointStructuredSerializer13UPCGPoint custom serialization
VersionPlusOne14-----new versions can be added above this line-------------------------------------------------