FStringTable
Namespace: UAssetAPI.ExportTypes
A string table. Holds Key->SourceString pairs of text.
public class FStringTable : UAssetAPI.UnrealTypes.TMap`2[[UAssetAPI.UnrealTypes.FString],[UAssetAPI.UnrealTypes.FString]], UAssetAPI.UnrealTypes.IOrderedDictionary`2[[UAssetAPI.UnrealTypes.FString],[UAssetAPI.UnrealTypes.FString]], System.Collections.Generic.IDictionary`2[[UAssetAPI.UnrealTypes.FString],[UAssetAPI.UnrealTypes.FString]], System.Collections.Generic.ICollection`1[[System.Collections.Generic.KeyValuePair`2[[UAssetAPI.UnrealTypes.FString],[UAssetAPI.UnrealTypes.FString]]]], System.Collections.Generic.IEnumerable`1[[System.Collections.Generic.KeyValuePair`2[[UAssetAPI.UnrealTypes.FString],[UAssetAPI.UnrealTypes.FString]]]], System.Collections.IEnumerable, System.Collections.Specialized.IOrderedDictionary, System.Collections.IDictionary, System.Collections.ICollection
Inheritance Object → TMap<FString, FString> → FStringTable
Implements IOrderedDictionary<FString, FString>, IDictionary<FString, FString>, ICollection<KeyValuePair<FString, FString>>, IEnumerable<KeyValuePair<FString, FString>>, IEnumerable, IOrderedDictionary, IDictionary, ICollection
Fields
TableNamespace
public FString TableNamespace;
Properties
Item
public FString Item { get; set; }
Property Value
Item
public FString Item { get; set; }
Property Value
Count
Gets the number of items in the dictionary
public int Count { get; }
Property Value
Keys
Gets all the keys in the ordered dictionary in their proper order.
public ICollection<FString> Keys { get; }
Property Value
Values
Gets all the values in the ordered dictionary in their proper order.
public ICollection<FString> Values { get; }
Property Value
Comparer
Gets the key comparer for this dictionary
public IEqualityComparer<FString> Comparer { get; }
Property Value
Constructors
FStringTable(FString)
public FStringTable(FString tableNamespace)
Parameters
tableNamespace
FString
FStringTable()
public FStringTable()