FVector3f
Namespace: UAssetAPI.UnrealTypes
A vector in 3-D space composed of components (X, Y, Z) with floating point precision.
public struct FVector3f
Inheritance Object → ValueType → FVector3f
Implements ICloneable, IStruct<FVector3f>
Fields
X
public float X;
Y
public float Y;
Z
public float Z;
Constructors
FVector3f(Single, Single, Single)
FVector3f(float x, float y, float z)
Parameters
x Single
y Single
z Single
FVector3f(AssetBinaryReader)
FVector3f(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
Returns
Clone()
object Clone()
Returns
Read(AssetBinaryReader)
FVector3f Read(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Returns
ToString()
string ToString()
Returns
FromString(String[], UAsset)
FVector3f FromString(String[] d, UAsset asset)
Parameters
d String[]
asset UAsset