FName

Namespace: UAssetAPI.UnrealTypes

Unreal name - consists of an FString (which is serialized as an index in the name map) and an instance number

public class FName : System.ICloneable

Inheritance ObjectFName
Implements ICloneable

Fields

Number

Instance number.

public int Number;

Type

The type of this FName; i.e. whether it points to a package-level name table, container-level name table, or global name table. This value is always EMappedNameType.Package for non-Zen assets.

public EMappedNameType Type;

Asset

The asset that this FName is bound to.

public INameMap Asset;

Properties

Value

public FString Value { get; set; }

Property Value

FString

IsDummy

public bool IsDummy { get; }

Property Value

Boolean

IsGlobal

Does this FName point into the global name table? This value is always false for non-Zen assets.

public bool IsGlobal { get; }

Property Value

Boolean

Constructors

FName(INameMap, String, Int32)

Creates a new FName instance.

public FName(INameMap asset, string value, int number)

Parameters

asset INameMap
The asset that this FName is bound to.

value String
The string literal that the new FName's value will be, verbatim.

number Int32
The instance number of the new FName.

FName(INameMap, FString, Int32)

Creates a new FName instance.

public FName(INameMap asset, FString value, int number)

Parameters

asset INameMap
The asset that this FName is bound to.

value FString
The FString that the FName's value will be, verbatim.

number Int32
The instance number of the new FName.

FName(INameMap, Int32, Int32)

Creates a new FName instance.

public FName(INameMap asset, int index, int number)

Parameters

asset INameMap
The asset that this FName is bound to.

index Int32
The index that this FName's value will be.

number Int32
The instance number of the new FName.

FName(INameMap)

Creates a new blank FName instance.

public FName(INameMap asset)

Parameters

asset INameMap
The asset that this FName is bound to.

FName()

Creates a new blank FName instance, with no asset bound to it. An asset must be bound to this FName before setting its value.

public FName()

Methods

ToString()

Converts this FName instance into a human-readable string. This is the inverse of FName.FromString(INameMap, String).

public string ToString()

Returns

String
The human-readable string that represents this FName.

FromStringFragments(INameMap, String, String&, Int32&)

internal static void FromStringFragments(INameMap asset, string val, String& str, Int32& num)

Parameters

asset INameMap

val String

str String&

num Int32&

IsFromStringValid(INameMap, String)

public static bool IsFromStringValid(INameMap asset, string val)

Parameters

asset INameMap

val String

Returns

Boolean

FromString(INameMap, String)

Converts a human-readable string into an FName instance. This is the inverse of .

public static FName FromString(INameMap asset, string val)

Parameters

asset INameMap
The asset that the new FName will be bound to.

val String
The human-readable string to convert into an FName instance.

Returns

FName
An FName instance that this string represents.

Transfer(INameMap)

Creates a new FName with the same string value and number as the current instance but is bound to a different asset.

public FName Transfer(INameMap newAsset)

Parameters

newAsset INameMap
The asset to bound the new FName to.

Returns

FName
An equivalent FName bound to a different asset.

DefineDummy(INameMap, FString, Int32)

Creates a new dummy FName. This can be used for cases where a valid FName must be produced without referencing a specific asset's name map.

USE WITH CAUTION! UAssetAPI must never attempt to serialize a dummy FName to disk.

public static FName DefineDummy(INameMap asset, FString val, int number)

Parameters

asset INameMap
The asset that this FName is bound to.

val FString
The FString that the FName's value will be, verbatim.

number Int32
The instance number of the new FName.

Returns

FName
A dummy FName instance that represents the string.

DefineDummy(INameMap, String, Int32)

Creates a new dummy FName. This can be used for cases where a valid FName must be produced without referencing a specific asset's name map.

USE WITH CAUTION! UAssetAPI must never attempt to serialize a dummy FName to disk.

public static FName DefineDummy(INameMap asset, string val, int number)

Parameters

asset INameMap
The asset that this FName is bound to.

val String
The string literal that the FName's value will be, verbatim.

number Int32
The instance number of the new FName.

Returns

FName
A dummy FName instance that represents the string.

Equals(Object)

public bool Equals(object obj)

Parameters

obj Object

Returns

Boolean

GetHashCode()

public int GetHashCode()

Returns

Int32

Clone()

public object Clone()

Returns

Object