FUE5ReleaseStreamObjectVersion

Namespace: UAssetAPI.CustomVersions

public enum FUE5ReleaseStreamObjectVersion

Inheritance ObjectValueTypeEnumFUE5ReleaseStreamObjectVersion
Implements IComparable, ISpanFormattable, IFormattable, IConvertible

Fields

NameValueDescription
BeforeCustomVersionWasAdded0Before any version changes were made
ReflectionMethodEnum1Added Lumen reflections to new reflection enum, changed defaults
WorldPartitionActorDescSerializeHLODInfo2Serialize HLOD info in WorldPartitionActorDesc
RemovingTessellation3Removing Tessellation from materials and meshes.
LevelInstanceSerializeRuntimeBehavior4LevelInstance serialize runtime behavior
PoseAssetRuntimeRefactor5Refactoring Pose Asset runtime data structures
WorldPartitionActorDescSerializeActorFolderPath6Serialize the folder path of actor descs
HairStrandsVertexFormatChange7Change hair strands vertex format
AddChaosMaxLinearAngularSpeed8Added max linear and angular speed to Chaos bodies
PackedLevelInstanceVersion9PackedLevelInstance version
PackedLevelInstanceBoundsFix10PackedLevelInstance bounds fix
CustomPropertyAnimGraphNodesUseOptionalPinManager11Custom property anim graph nodes (linked anim graphs, control rig etc.) now use optional pin manager
TextFormatArgumentData64bitSupport12Add native double and int64 support to FFormatArgumentData
MaterialLayerStacksAreNotParameters13Material layer stacks are no longer considered 'static parameters'
MaterialInterfaceSavedCachedData14CachedExpressionData is moved from UMaterial to UMaterialInterface
AddClothMappingLODBias15Add support for multiple cloth deformer LODs to be able to raytrace cloth with a different LOD than the one it is rendered with
AddLevelActorPackagingScheme16Add support for different external actor packaging schemes
WorldPartitionActorDescSerializeAttachParent17Add support for linking to the attached parent actor in WorldPartitionActorDesc
ConvertedActorGridPlacementToSpatiallyLoadedFlag18Converted AActor GridPlacement to bIsSpatiallyLoaded flag
ActorGridPlacementDeprecateDefaultValueFixup19Fixup for bad default value for GridPlacement_DEPRECATED
PackedLevelActorUseWorldPartitionActorDesc20PackedLevelActor started using FWorldPartitionActorDesc (not currently checked against but added as a security)
AddLevelActorFolders21Add support for actor folder objects
RemoveSkeletalMeshLODModelBulkDatas22Remove FSkeletalMeshLODModel bulk datas
ExcludeBrightnessFromEncodedHDRCubemap23Exclude brightness from the EncodedHDRCubemap,
VolumetricCloudSampleCountUnification24Unified volumetric cloud component quality sample count slider between main and reflection views for consistency
PoseAssetRawDataGUID25Pose asset GUID generated from source AnimationSequence
ConvolutionBloomIntensity26Convolution bloom now take into account FPostProcessSettings::BloomIntensity for scatter dispersion.
WorldPartitionHLODActorDescSerializeHLODSubActors27Serialize FHLODSubActors instead of FGuids in WorldPartition HLODActorDesc
LargeWorldCoordinates28Large Worlds - serialize double types as doubles
BlueprintPinsUseRealNumbers29Deserialize old BP float and double types as real numbers for pins
UpdatedDirectionalLightShadowDefaults30Changed shadow defaults for directional light components, version needed to not affect old things
GeometryCollectionConvexDefaults31Refresh geometry collections that had not already generated convex bodies.
ChaosClothFasterDamping32Add faster damping calculations to the cloth simulation and rename previous Damping parameter to LocalDamping.
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid33Serialize LandscapeActorGuid in FLandscapeActorDesc sub class.
AddedInertiaTensorAndRotationOfMassAddedToConvex34add inertia tensor and rotation of mass to convex
ChaosInertiaConvertedToVec335Storing inertia tensor as vec3 instead of matrix.
SerializeFloatPinDefaultValuesAsSinglePrecision36For Blueprint real numbers, ensure that legacy float data is serialized as single-precision
AnimLayeredBoneBlendMasks37Upgrade the BlendMasks array in existing LayeredBoneBlend nodes
StoreReflectionCaptureEncodedHDRDataInRG11B10Format38Uses RG11B10 format to store the encoded reflection capture data on mobile
RawAnimSequenceTrackSerializer39Add WithSerializer type trait and implementation for FRawAnimSequenceTrack
RemoveDuplicatedStyleInfo40Removed font from FEditableTextBoxStyle, and added FTextBlockStyle instead.
LinkedAnimGraphMemberReference41Added member reference to linked anim graphs
DynamicMeshComponentsDefaultUseExternalTangents42Changed default tangent behavior for new dynamic mesh components
MediaCaptureNewResizeMethods43Added resize methods to media capture
RigVMSaveDebugMapInGraphFunctionData44Function data stores a map from work to debug operands
LocalExposureDefaultChangeFrom145Changed default Local Exposure Contrast Scale from 1.0 to 0.8
WorldPartitionActorDescSerializeActorIsListedInSceneOutliner46Serialize bActorIsListedInSceneOutliner in WorldPartitionActorDesc
OpenColorIODisabledDisplayConfigurationDefault47Disabled opencolorio display configuration by default
WorldPartitionExternalDataLayers48Serialize ExternalDataLayerAsset in WorldPartitionActorDesc
ChaosClothFictitiousAngularVelocitySubframeFix49Fix Chaos Cloth fictitious angular scale bug that requires existing parameter rescaling.
SinglePrecisonParticleDataPT50Store physics thread particles data in single precision
OrthographicAutoNearFarPlane51Orthographic Near and Far Plane Auto-resolve enabled by default
VersionPlusOne52-----new versions can be added above this line-------------------------------------------------