FUE5ReleaseStreamObjectVersion
Namespace: UAssetAPI.CustomVersions
public enum FUE5ReleaseStreamObjectVersion
Inheritance Object → ValueType → Enum → FUE5ReleaseStreamObjectVersion
Implements IComparable, ISpanFormattable, IFormattable, IConvertible
Fields
Name | Value | Description |
---|---|---|
BeforeCustomVersionWasAdded | 0 | Before any version changes were made |
ReflectionMethodEnum | 1 | Added Lumen reflections to new reflection enum, changed defaults |
WorldPartitionActorDescSerializeHLODInfo | 2 | Serialize HLOD info in WorldPartitionActorDesc |
RemovingTessellation | 3 | Removing Tessellation from materials and meshes. |
LevelInstanceSerializeRuntimeBehavior | 4 | LevelInstance serialize runtime behavior |
PoseAssetRuntimeRefactor | 5 | Refactoring Pose Asset runtime data structures |
WorldPartitionActorDescSerializeActorFolderPath | 6 | Serialize the folder path of actor descs |
HairStrandsVertexFormatChange | 7 | Change hair strands vertex format |
AddChaosMaxLinearAngularSpeed | 8 | Added max linear and angular speed to Chaos bodies |
PackedLevelInstanceVersion | 9 | PackedLevelInstance version |
PackedLevelInstanceBoundsFix | 10 | PackedLevelInstance bounds fix |
CustomPropertyAnimGraphNodesUseOptionalPinManager | 11 | Custom property anim graph nodes (linked anim graphs, control rig etc.) now use optional pin manager |
TextFormatArgumentData64bitSupport | 12 | Add native double and int64 support to FFormatArgumentData |
MaterialLayerStacksAreNotParameters | 13 | Material layer stacks are no longer considered 'static parameters' |
MaterialInterfaceSavedCachedData | 14 | CachedExpressionData is moved from UMaterial to UMaterialInterface |
AddClothMappingLODBias | 15 | Add support for multiple cloth deformer LODs to be able to raytrace cloth with a different LOD than the one it is rendered with |
AddLevelActorPackagingScheme | 16 | Add support for different external actor packaging schemes |
WorldPartitionActorDescSerializeAttachParent | 17 | Add support for linking to the attached parent actor in WorldPartitionActorDesc |
ConvertedActorGridPlacementToSpatiallyLoadedFlag | 18 | Converted AActor GridPlacement to bIsSpatiallyLoaded flag |
ActorGridPlacementDeprecateDefaultValueFixup | 19 | Fixup for bad default value for GridPlacement_DEPRECATED |
PackedLevelActorUseWorldPartitionActorDesc | 20 | PackedLevelActor started using FWorldPartitionActorDesc (not currently checked against but added as a security) |
AddLevelActorFolders | 21 | Add support for actor folder objects |
RemoveSkeletalMeshLODModelBulkDatas | 22 | Remove FSkeletalMeshLODModel bulk datas |
ExcludeBrightnessFromEncodedHDRCubemap | 23 | Exclude brightness from the EncodedHDRCubemap, |
VolumetricCloudSampleCountUnification | 24 | Unified volumetric cloud component quality sample count slider between main and reflection views for consistency |
PoseAssetRawDataGUID | 25 | Pose asset GUID generated from source AnimationSequence |
ConvolutionBloomIntensity | 26 | Convolution bloom now take into account FPostProcessSettings::BloomIntensity for scatter dispersion. |
WorldPartitionHLODActorDescSerializeHLODSubActors | 27 | Serialize FHLODSubActors instead of FGuids in WorldPartition HLODActorDesc |
LargeWorldCoordinates | 28 | Large Worlds - serialize double types as doubles |
BlueprintPinsUseRealNumbers | 29 | Deserialize old BP float and double types as real numbers for pins |
UpdatedDirectionalLightShadowDefaults | 30 | Changed shadow defaults for directional light components, version needed to not affect old things |
GeometryCollectionConvexDefaults | 31 | Refresh geometry collections that had not already generated convex bodies. |
ChaosClothFasterDamping | 32 | Add faster damping calculations to the cloth simulation and rename previous Damping parameter to LocalDamping. |
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid | 33 | Serialize LandscapeActorGuid in FLandscapeActorDesc sub class. |
AddedInertiaTensorAndRotationOfMassAddedToConvex | 34 | add inertia tensor and rotation of mass to convex |
ChaosInertiaConvertedToVec3 | 35 | Storing inertia tensor as vec3 instead of matrix. |
SerializeFloatPinDefaultValuesAsSinglePrecision | 36 | For Blueprint real numbers, ensure that legacy float data is serialized as single-precision |
AnimLayeredBoneBlendMasks | 37 | Upgrade the BlendMasks array in existing LayeredBoneBlend nodes |
StoreReflectionCaptureEncodedHDRDataInRG11B10Format | 38 | Uses RG11B10 format to store the encoded reflection capture data on mobile |
RawAnimSequenceTrackSerializer | 39 | Add WithSerializer type trait and implementation for FRawAnimSequenceTrack |
RemoveDuplicatedStyleInfo | 40 | Removed font from FEditableTextBoxStyle, and added FTextBlockStyle instead. |
LinkedAnimGraphMemberReference | 41 | Added member reference to linked anim graphs |
DynamicMeshComponentsDefaultUseExternalTangents | 42 | Changed default tangent behavior for new dynamic mesh components |
MediaCaptureNewResizeMethods | 43 | Added resize methods to media capture |
RigVMSaveDebugMapInGraphFunctionData | 44 | Function data stores a map from work to debug operands |
LocalExposureDefaultChangeFrom1 | 45 | Changed default Local Exposure Contrast Scale from 1.0 to 0.8 |
WorldPartitionActorDescSerializeActorIsListedInSceneOutliner | 46 | Serialize bActorIsListedInSceneOutliner in WorldPartitionActorDesc |
OpenColorIODisabledDisplayConfigurationDefault | 47 | Disabled opencolorio display configuration by default |
WorldPartitionExternalDataLayers | 48 | Serialize ExternalDataLayerAsset in WorldPartitionActorDesc |
ChaosClothFictitiousAngularVelocitySubframeFix | 49 | Fix Chaos Cloth fictitious angular scale bug that requires existing parameter rescaling. |
SinglePrecisonParticleDataPT | 50 | Store physics thread particles data in single precision |
OrthographicAutoNearFarPlane | 51 | Orthographic Near and Far Plane Auto-resolve enabled by default |
VersionPlusOne | 52 | -----new versions can be added above this line------------------------------------------------- |