FVector
Namespace: UAssetAPI.UnrealTypes
A vector in 3-D space composed of components (X, Y, Z) with floating/double point precision.
public struct FVector
Inheritance Object → ValueType → FVector
Properties
X
The vector's X-component.
public double X { get; set; }
Property Value
XFloat
public float XFloat { get; }
Property Value
Y
The vector's Y-component.
public double Y { get; set; }
Property Value
YFloat
public float YFloat { get; }
Property Value
Z
The vector's Z-component.
public double Z { get; set; }
Property Value
ZFloat
public float ZFloat { get; }
Property Value
Constructors
FVector(Double, Double, Double)
FVector(double x, double y, double z)
Parameters
x
Double
y
Double
z
Double
FVector(Single, Single, Single)
FVector(float x, float y, float z)
Parameters
x
Single
y
Single
z
Single
FVector(AssetBinaryReader)
FVector(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter