FSkeletalMeshSamplingRegionBuiltData

Namespace: UAssetAPI.UnrealTypes

Built data for sampling a single region of a skeletal mesh

public class FSkeletalMeshSamplingRegionBuiltData : UAssetAPI.PropertyTypes.Objects.IStruct`1[[UAssetAPI.UnrealTypes.FSkeletalMeshSamplingRegionBuiltData]]

Inheritance ObjectFSkeletalMeshSamplingRegionBuiltData
Implements IStruct<FSkeletalMeshSamplingRegionBuiltData>

Fields

TriangleIndices

public Int32[] TriangleIndices;

Vertices

public Int32[] Vertices;

BoneIndices

public Int32[] BoneIndices;

Constructors

FSkeletalMeshSamplingRegionBuiltData()

public FSkeletalMeshSamplingRegionBuiltData()

FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader)

public FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Read(AssetBinaryReader)

public static FSkeletalMeshSamplingRegionBuiltData Read(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Returns

FSkeletalMeshSamplingRegionBuiltData

Write(AssetBinaryWriter)

public int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32

FromString(String[], UAsset)

public static FSkeletalMeshSamplingRegionBuiltData FromString(String[] d, UAsset asset)

Parameters

d String[]

asset UAsset

Returns

FSkeletalMeshSamplingRegionBuiltData