FSkeletalMeshSamplingRegionBuiltData
Namespace: UAssetAPI.UnrealTypes
Built data for sampling a single region of a skeletal mesh
public class FSkeletalMeshSamplingRegionBuiltData
Inheritance Object → FSkeletalMeshSamplingRegionBuiltData
Fields
TriangleIndices
public Int32[] TriangleIndices;
Vertices
public Int32[] Vertices;
BoneIndices
public Int32[] BoneIndices;
Constructors
FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader)
public FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
public int Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter