FSkeletalMeshSamplingRegionBuiltData
Namespace: UAssetAPI.UnrealTypes
Built data for sampling a single region of a skeletal mesh
public class FSkeletalMeshSamplingRegionBuiltData : UAssetAPI.PropertyTypes.Objects.IStruct`1[[UAssetAPI.UnrealTypes.FSkeletalMeshSamplingRegionBuiltData]]
Inheritance Object → FSkeletalMeshSamplingRegionBuiltData
Implements IStruct<FSkeletalMeshSamplingRegionBuiltData>
Fields
TriangleIndices
public Int32[] TriangleIndices;
Vertices
public Int32[] Vertices;
BoneIndices
public Int32[] BoneIndices;
Constructors
FSkeletalMeshSamplingRegionBuiltData()
public FSkeletalMeshSamplingRegionBuiltData()
FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader)
public FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Read(AssetBinaryReader)
public static FSkeletalMeshSamplingRegionBuiltData Read(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Returns
FSkeletalMeshSamplingRegionBuiltData
Write(AssetBinaryWriter)
public int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
Returns
FromString(String[], UAsset)
public static FSkeletalMeshSamplingRegionBuiltData FromString(String[] d, UAsset asset)
Parameters
d String[]
asset UAsset