FSkeletalMeshSamplingRegionBuiltData

Namespace: UAssetAPI.UnrealTypes

Built data for sampling a single region of a skeletal mesh

public class FSkeletalMeshSamplingRegionBuiltData

Inheritance ObjectFSkeletalMeshSamplingRegionBuiltData

Fields

TriangleIndices

public Int32[] TriangleIndices;

Vertices

public Int32[] Vertices;

BoneIndices

public Int32[] BoneIndices;

Constructors

FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader)

public FSkeletalMeshSamplingRegionBuiltData(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Write(AssetBinaryWriter)

public int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32