FRotator
Namespace: UAssetAPI.UnrealTypes
Implements a container for rotation information. All rotation values are stored in degrees.
public struct FRotator
Inheritance Object → ValueType → FRotator
Properties
Pitch
Rotation around the right axis (around Y axis), Looking up and down (0=Straight Ahead, +Up, -Down)
public double Pitch { get; set; }
Property Value
PitchFloat
public float PitchFloat { get; }
Property Value
Yaw
Rotation around the up axis (around Z axis), Running in circles 0=East, +North, -South.
public double Yaw { get; set; }
Property Value
YawFloat
public float YawFloat { get; }
Property Value
Roll
Rotation around the forward axis (around X axis), Tilting your head, 0=Straight, +Clockwise, -CCW.
public double Roll { get; set; }
Property Value
RollFloat
public float RollFloat { get; }
Property Value
Constructors
FRotator(Double, Double, Double)
FRotator(double pitch, double yaw, double roll)
Parameters
pitch Double
yaw Double
roll Double
FRotator(Single, Single, Single)
FRotator(float pitch, float yaw, float roll)
Parameters
pitch Single
yaw Single
roll Single
FRotator(AssetBinaryReader)
FRotator(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter