FFieldPath

Namespace: UAssetAPI.UnrealTypes

public class FFieldPath : UAssetAPI.PropertyTypes.Objects.IStruct`1[[UAssetAPI.UnrealTypes.FFieldPath]]

Inheritance ObjectFFieldPath
Implements IStruct<FFieldPath>

Fields

Path

Path to the FField object from the innermost FField to the outermost UObject (UPackage)

public FName[] Path;

ResolvedOwner

The cached owner of this field.

public FPackageIndex ResolvedOwner;

Constructors

FFieldPath(FName[], FPackageIndex, Int32)

public FFieldPath(FName[] path, FPackageIndex resolvedOwner, int numExports)

Parameters

path FName[]

resolvedOwner FPackageIndex

numExports Int32

FFieldPath()

public FFieldPath()

FFieldPath(AssetBinaryReader)

public FFieldPath(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Read(AssetBinaryReader)

public static FFieldPath Read(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Returns

FFieldPath

Write(AssetBinaryWriter)

public int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32

FromString(String[], UAsset)

public static FFieldPath FromString(String[] d, UAsset asset)

Parameters

d String[]

asset UAsset

Returns

FFieldPath