FFieldPath
Namespace: UAssetAPI.UnrealTypes
public class FFieldPath : UAssetAPI.PropertyTypes.Objects.IStruct`1[[UAssetAPI.UnrealTypes.FFieldPath]]
Inheritance Object → FFieldPath
Implements IStruct<FFieldPath>
Fields
Path
Path to the FField object from the innermost FField to the outermost UObject (UPackage)
public FName[] Path;
ResolvedOwner
The cached owner of this field.
public FPackageIndex ResolvedOwner;
Constructors
FFieldPath(FName[], FPackageIndex, Int32)
public FFieldPath(FName[] path, FPackageIndex resolvedOwner, int numExports)
Parameters
path FName[]
resolvedOwner FPackageIndex
numExports Int32
FFieldPath()
public FFieldPath()
FFieldPath(AssetBinaryReader)
public FFieldPath(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Read(AssetBinaryReader)
public static FFieldPath Read(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Returns
Write(AssetBinaryWriter)
public int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
Returns
FromString(String[], UAsset)
public static FFieldPath FromString(String[] d, UAsset asset)
Parameters
d String[]
asset UAsset