SoftAssetPathPropertyData

Namespace: UAssetAPI.PropertyTypes.Structs

public class SoftAssetPathPropertyData : SoftObjectPathPropertyData, System.ICloneable

Inheritance ObjectPropertyDataPropertyData<FSoftObjectPath>SoftObjectPathPropertyDataSoftAssetPathPropertyData
Implements ICloneable

Fields

Path

Used in older versions of the Unreal Engine.

public FString Path;

Name

The name of this property.

public FName Name;

Ancestry

The ancestry of this property. Contains information about all the classes/structs that this property is contained within. Not serialized.

public AncestryInfo Ancestry;

DuplicationIndex

The duplication index of this property. Used to distinguish properties with the same name in the same struct.

public int DuplicationIndex;

PropertyGuid

An optional property GUID. Nearly always null.

public Nullable<Guid> PropertyGuid;

Offset

The offset of this property on disk. This is for the user only, and has no bearing in the API itself.

public long Offset;

Tag

An optional tag which can be set on any property in memory. This is for the user only, and has no bearing in the API itself.

public object Tag;

Properties

HasCustomStructSerialization

public bool HasCustomStructSerialization { get; }

Property Value

Boolean

PropertyType

public FString PropertyType { get; }

Property Value

FString

Value

The "main value" of this property, if such a concept is applicable to the property in question. Properties may contain other values as well, in which case they will be present as other fields in the child class.

public FSoftObjectPath Value { get; set; }

Property Value

FSoftObjectPath

RawValue

public object RawValue { get; set; }

Property Value

Object

ShouldBeRegistered

Determines whether or not this particular property should be registered in the property registry and automatically used when parsing assets.

public bool ShouldBeRegistered { get; }

Property Value

Boolean

DefaultValue

The default value of this property, used as a fallback when no value is defined. Null by default.

public object DefaultValue { get; }

Property Value

Object

Constructors

SoftAssetPathPropertyData(FName)

public SoftAssetPathPropertyData(FName name)

Parameters

name FName

SoftAssetPathPropertyData()

public SoftAssetPathPropertyData()