FPropertyTypeNameConverter

Namespace: UAssetAPI.UnrealTypes

public class FPropertyTypeNameConverter : Newtonsoft.Json.JsonConverter`1[[UAssetAPI.UnrealTypes.FPropertyTypeName]]

Inheritance Object → JsonConverter → JsonConverter<FPropertyTypeName> → FPropertyTypeNameConverter

Properties

CanRead

public bool CanRead { get; }

Property Value

Boolean

CanWrite

public bool CanWrite { get; }

Property Value

Boolean

Constructors

FPropertyTypeNameConverter()

public FPropertyTypeNameConverter()

Methods

WriteJson(JsonWriter, FPropertyTypeName, JsonSerializer)

public void WriteJson(JsonWriter writer, FPropertyTypeName value, JsonSerializer serializer)

Parameters

writer JsonWriter

value FPropertyTypeName

serializer JsonSerializer

ReadJson(JsonReader, Type, FPropertyTypeName, Boolean, JsonSerializer)

public FPropertyTypeName ReadJson(JsonReader reader, Type objectType, FPropertyTypeName existingValue, bool hasExistingValue, JsonSerializer serializer)

Parameters

reader JsonReader

objectType Type

existingValue FPropertyTypeName

hasExistingValue Boolean

serializer JsonSerializer

Returns

FPropertyTypeName