FPropertyTypeNameConverter
Namespace: UAssetAPI.UnrealTypes
public class FPropertyTypeNameConverter : Newtonsoft.Json.JsonConverter`1[[UAssetAPI.UnrealTypes.FPropertyTypeName]]
Inheritance Object → JsonConverter → JsonConverter<FPropertyTypeName> → FPropertyTypeNameConverter
Properties
CanRead
public bool CanRead { get; }
Property Value
CanWrite
public bool CanWrite { get; }
Property Value
Constructors
FPropertyTypeNameConverter()
public FPropertyTypeNameConverter()
Methods
WriteJson(JsonWriter, FPropertyTypeName, JsonSerializer)
public void WriteJson(JsonWriter writer, FPropertyTypeName value, JsonSerializer serializer)
Parameters
writer JsonWriter
value FPropertyTypeName
serializer JsonSerializer
ReadJson(JsonReader, Type, FPropertyTypeName, Boolean, JsonSerializer)
public FPropertyTypeName ReadJson(JsonReader reader, Type objectType, FPropertyTypeName existingValue, bool hasExistingValue, JsonSerializer serializer)
Parameters
reader JsonReader
objectType Type
existingValue FPropertyTypeName
hasExistingValue Boolean
serializer JsonSerializer