FLinearColor
Namespace: UAssetAPI.UnrealTypes
A linear, 32-bit/component floating point RGBA color.
public struct FLinearColor
Inheritance Object → ValueType → FLinearColor
Implements ICloneable, IStruct<FLinearColor>
Fields
R
public float R;
G
public float G;
B
public float B;
A
public float A;
Constructors
FLinearColor(Single, Single, Single, Single)
FLinearColor(float R, float G, float B, float A)
Parameters
R Single
G Single
B Single
A Single
FLinearColor(AssetBinaryReader)
FLinearColor(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Clone()
object Clone()
Returns
Read(AssetBinaryReader)
FLinearColor Read(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Returns
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
Returns
ToString()
string ToString()
Returns
FromString(String[], UAsset)
FLinearColor FromString(String[] d, UAsset asset)
Parameters
d String[]
asset UAsset