FLinearColor

Namespace: UAssetAPI.UnrealTypes

A linear, 32-bit/component floating point RGBA color.

public struct FLinearColor

Inheritance ObjectValueTypeFLinearColor
Implements ICloneable, IStruct<FLinearColor>

Fields

R

public float R;

G

public float G;

B

public float B;

A

public float A;

Constructors

FLinearColor(Single, Single, Single, Single)

FLinearColor(float R, float G, float B, float A)

Parameters

R Single

G Single

B Single

A Single

FLinearColor(AssetBinaryReader)

FLinearColor(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Clone()

object Clone()

Returns

Object

Read(AssetBinaryReader)

FLinearColor Read(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Returns

FLinearColor

Write(AssetBinaryWriter)

int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32

ToString()

string ToString()

Returns

String

FromString(String[], UAsset)

FLinearColor FromString(String[] d, UAsset asset)

Parameters

d String[]

asset UAsset

Returns

FLinearColor