FMovieSceneEvaluationTreeNodeHandle

Namespace: UAssetAPI.PropertyTypes.Structs

A handle to a node in an FMovieSceneEvaluationTree, defined in terms of an entry handle (corrsponding to FMovieSceneEvaluationTree::ChildNodes), and its child index

public struct FMovieSceneEvaluationTreeNodeHandle

Inheritance ObjectValueTypeFMovieSceneEvaluationTreeNodeHandle

Fields

ChildrenHandle

Entry handle for the parent's children in FMovieSceneEvaluationTree::ChildNodes

public FEvaluationTreeEntryHandle ChildrenHandle;

Index

The index of this child within its parent's children

public int Index;

Constructors

FMovieSceneEvaluationTreeNodeHandle(Int32, Int32)

FMovieSceneEvaluationTreeNodeHandle(int _ChildrenHandle, int _Index)

Parameters

_ChildrenHandle Int32

_Index Int32

FMovieSceneEvaluationTreeNodeHandle(AssetBinaryReader)

FMovieSceneEvaluationTreeNodeHandle(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Write(AssetBinaryWriter)

void Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter