FMovieSceneEvaluationTreeNodeHandle
Namespace: UAssetAPI.PropertyTypes.Structs
A handle to a node in an FMovieSceneEvaluationTree, defined in terms of an entry handle (corrsponding to FMovieSceneEvaluationTree::ChildNodes), and its child index
public struct FMovieSceneEvaluationTreeNodeHandle
Inheritance Object → ValueType → FMovieSceneEvaluationTreeNodeHandle
Fields
ChildrenHandle
Entry handle for the parent's children in FMovieSceneEvaluationTree::ChildNodes
public FEvaluationTreeEntryHandle ChildrenHandle;
Index
The index of this child within its parent's children
public int Index;
Constructors
FMovieSceneEvaluationTreeNodeHandle(Int32, Int32)
FMovieSceneEvaluationTreeNodeHandle(int _ChildrenHandle, int _Index)
Parameters
_ChildrenHandle
Int32
_Index
Int32
FMovieSceneEvaluationTreeNodeHandle(AssetBinaryReader)
FMovieSceneEvaluationTreeNodeHandle(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
void Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter