ELifetimeCondition
Namespace: UAssetAPI.FieldTypes
Secondary condition to check before considering the replication of a lifetime property.
public enum ELifetimeCondition
Inheritance Object → ValueType → Enum → ELifetimeCondition
Implements IComparable, ISpanFormattable, IFormattable, IConvertible
Fields
| Name | Value | Description |
|---|---|---|
| COND_None | 0 | This property has no condition, and will send anytime it changes |
| COND_InitialOnly | 1 | This property will only attempt to send on the initial bunch |
| COND_OwnerOnly | 2 | This property will only send to the actor's owner |
| COND_SkipOwner | 3 | This property send to every connection EXCEPT the owner |
| COND_SimulatedOnly | 4 | This property will only send to simulated actors |
| COND_AutonomousOnly | 5 | This property will only send to autonomous actors |
| COND_SimulatedOrPhysics | 6 | This property will send to simulated OR bRepPhysics actors |
| COND_InitialOrOwner | 7 | This property will send on the initial packet, or to the actors owner |
| COND_Custom | 8 | This property has no particular condition, but wants the ability to toggle on/off via SetCustomIsActiveOverride |
| COND_ReplayOrOwner | 9 | This property will only send to the replay connection, or to the actors owner |
| COND_ReplayOnly | 10 | This property will only send to the replay connection |
| COND_SimulatedOnlyNoReplay | 11 | This property will send to actors only, but not to replay connections |
| COND_SimulatedOrPhysicsNoReplay | 12 | This property will send to simulated Or bRepPhysics actors, but not to replay connections |
| COND_SkipReplay | 13 | This property will not send to the replay connection |
| COND_Never | 15 | This property will never be replicated |