FMatrix

Namespace: UAssetAPI.UnrealTypes

4x4 matrix of floating point values.

public struct FMatrix

Inheritance ObjectValueTypeFMatrix
Implements IStruct<FMatrix>

Fields

XPlane

public FPlane XPlane;

YPlane

public FPlane YPlane;

ZPlane

public FPlane ZPlane;

WPlane

public FPlane WPlane;

Constructors

FMatrix(FPlane, FPlane, FPlane, FPlane)

FMatrix(FPlane xPlane, FPlane yPlane, FPlane zPlane, FPlane wPlane)

Parameters

xPlane FPlane

yPlane FPlane

zPlane FPlane

wPlane FPlane

FMatrix(AssetBinaryReader)

FMatrix(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Read(AssetBinaryReader)

FMatrix Read(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Returns

FMatrix

Write(AssetBinaryWriter)

int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32

FromString(String[], UAsset)

FMatrix FromString(String[] d, UAsset asset)

Parameters

d String[]

asset UAsset

Returns

FMatrix