FPropertyTypeName
Namespace: UAssetAPI.UnrealTypes
public class FPropertyTypeName
Inheritance Object → FPropertyTypeName
Fields
Nodes
public List<FPropertyTypeNameNode> Nodes;
ShouldSerializeNodes
public bool ShouldSerializeNodes;
Constructors
FPropertyTypeName(List<FPropertyTypeNameNode>, Boolean)
public FPropertyTypeName(List<FPropertyTypeNameNode> list, bool shouldSerialize)
Parameters
list List<FPropertyTypeNameNode>
shouldSerialize Boolean
FPropertyTypeName(AssetBinaryReader)
public FPropertyTypeName(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Write(AssetBinaryWriter)
public void Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
GetName()
public FName GetName()
Returns
GetParameter(Int32)
public FPropertyTypeName GetParameter(int paramIndex)
Parameters
paramIndex Int32