FVector4f

Namespace: UAssetAPI.UnrealTypes

A vector in 4-D space composed of components (X, Y, Z, W) with floating point precision.

public struct FVector4f

Inheritance ObjectValueTypeFVector4f
Implements ICloneable, IStruct<FVector4f>

Fields

X

public float X;

Y

public float Y;

Z

public float Z;

W

public float W;

Constructors

FVector4f(Single, Single, Single, Single)

FVector4f(float x, float y, float z, float w)

Parameters

x Single

y Single

z Single

w Single

FVector4f(AssetBinaryReader)

FVector4f(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Write(AssetBinaryWriter)

int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32

Clone()

object Clone()

Returns

Object

Read(AssetBinaryReader)

FVector4f Read(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Returns

FVector4f

ToString()

string ToString()

Returns

String

FromString(String[], UAsset)

FVector4f FromString(String[] d, UAsset asset)

Parameters

d String[]

asset UAsset

Returns

FVector4f