FVector4f
Namespace: UAssetAPI.UnrealTypes
A vector in 4-D space composed of components (X, Y, Z, W) with floating point precision.
public struct FVector4f
Inheritance Object → ValueType → FVector4f
Implements ICloneable, IStruct<FVector4f>
Fields
X
public float X;
Y
public float Y;
Z
public float Z;
W
public float W;
Constructors
FVector4f(Single, Single, Single, Single)
FVector4f(float x, float y, float z, float w)
Parameters
x Single
y Single
z Single
w Single
FVector4f(AssetBinaryReader)
FVector4f(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer AssetBinaryWriter
Returns
Clone()
object Clone()
Returns
Read(AssetBinaryReader)
FVector4f Read(AssetBinaryReader reader)
Parameters
reader AssetBinaryReader
Returns
ToString()
string ToString()
Returns
FromString(String[], UAsset)
FVector4f FromString(String[] d, UAsset asset)
Parameters
d String[]
asset UAsset