FVector4f
Namespace: UAssetAPI.UnrealTypes
A vector in 4-D space composed of components (X, Y, Z, W) with floating point precision.
public struct FVector4f
Inheritance Object → ValueType → FVector4f
Implements ICloneable
Fields
X
public float X;
Y
public float Y;
Z
public float Z;
W
public float W;
Constructors
FVector4f(Single, Single, Single, Single)
FVector4f(float x, float y, float z, float w)
Parameters
x
Single
y
Single
z
Single
w
Single
FVector4f(AssetBinaryReader)
FVector4f(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter
Returns
Clone()
object Clone()