FVector4
Namespace: UAssetAPI.UnrealTypes
A vector in 4-D space composed of components (X, Y, Z, W) with floating/double point precision.
public struct FVector4
Inheritance Object → ValueType → FVector4
Properties
X
The vector's X-component.
public double X { get; set; }
Property Value
XFloat
public float XFloat { get; }
Property Value
Y
The vector's Y-component.
public double Y { get; set; }
Property Value
YFloat
public float YFloat { get; }
Property Value
Z
The vector's Z-component.
public double Z { get; set; }
Property Value
ZFloat
public float ZFloat { get; }
Property Value
W
The vector's W-component.
public double W { get; set; }
Property Value
WFloat
public float WFloat { get; }
Property Value
Constructors
FVector4(Double, Double, Double, Double)
FVector4(double x, double y, double z, double w)
Parameters
x
Double
y
Double
z
Double
w
Double
FVector4(Single, Single, Single, Single)
FVector4(float x, float y, float z, float w)
Parameters
x
Single
y
Single
z
Single
w
Single
FVector4(AssetBinaryReader)
FVector4(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter