ParticleReplayState
Namespace: UAssetAPI.UnrealTypes.EngineEnums
public enum ParticleReplayState
Inheritance Object → ValueType → Enum → ParticleReplayState
Implements IComparable, IFormattable, IConvertible
Fields
Name | Value | Description |
---|---|---|
PRS_Disabled | 0 | |
PRS_Capturing | 1 | |
PRS_Replaying | 2 | |
PRS_MAX | 3 |