FPlane

Namespace: UAssetAPI.UnrealTypes

Structure for three dimensional planes. Stores the coeffecients as Xx+Yy+Zz=W. This is different from many other Plane classes that use Xx+Yy+Zz+W=0.

public struct FPlane

Inheritance ObjectValueTypeFPlane

Properties

X

The plane's X-component.

public double X { get; set; }

Property Value

Double

XFloat

public float XFloat { get; }

Property Value

Single

Y

The plane's Y-component.

public double Y { get; set; }

Property Value

Double

YFloat

public float YFloat { get; }

Property Value

Single

Z

The plane's Z-component.

public double Z { get; set; }

Property Value

Double

ZFloat

public float ZFloat { get; }

Property Value

Single

W

The plane's W-component.

public double W { get; set; }

Property Value

Double

WFloat

public float WFloat { get; }

Property Value

Single

Constructors

FPlane(Double, Double, Double, Double)

FPlane(double x, double y, double z, double w)

Parameters

x Double

y Double

z Double

w Double

FPlane(Single, Single, Single, Single)

FPlane(float x, float y, float z, float w)

Parameters

x Single

y Single

z Single

w Single

FPlane(AssetBinaryReader)

FPlane(AssetBinaryReader reader)

Parameters

reader AssetBinaryReader

Methods

Write(AssetBinaryWriter)

int Write(AssetBinaryWriter writer)

Parameters

writer AssetBinaryWriter

Returns

Int32