FPlane
Namespace: UAssetAPI.UnrealTypes
Structure for three dimensional planes. Stores the coeffecients as Xx+Yy+Zz=W. This is different from many other Plane classes that use Xx+Yy+Zz+W=0.
public struct FPlane
Inheritance Object → ValueType → FPlane
Properties
X
The plane's X-component.
public double X { get; set; }
Property Value
XFloat
public float XFloat { get; }
Property Value
Y
The plane's Y-component.
public double Y { get; set; }
Property Value
YFloat
public float YFloat { get; }
Property Value
Z
The plane's Z-component.
public double Z { get; set; }
Property Value
ZFloat
public float ZFloat { get; }
Property Value
W
The plane's W-component.
public double W { get; set; }
Property Value
WFloat
public float WFloat { get; }
Property Value
Constructors
FPlane(Double, Double, Double, Double)
FPlane(double x, double y, double z, double w)
Parameters
x
Double
y
Double
z
Double
w
Double
FPlane(Single, Single, Single, Single)
FPlane(float x, float y, float z, float w)
Parameters
x
Single
y
Single
z
Single
w
Single
FPlane(AssetBinaryReader)
FPlane(AssetBinaryReader reader)
Parameters
reader
AssetBinaryReader
Methods
Write(AssetBinaryWriter)
int Write(AssetBinaryWriter writer)
Parameters
writer
AssetBinaryWriter