FWorldTileLayer
Namespace: UAssetAPI.UnrealTypes
World layer information for tile tagging
public class FWorldTileLayer
Inheritance Object → FWorldTileLayer
Fields
Name
Human readable name for this layer
public FString Name;
Reserved0
Reserved for additional options
public int Reserved0;
Reserved1
Reserved for additional options
public IntPointPropertyData Reserved1;
StreamingDistance
Distance starting from where tiles belonging to this layer will be streamed in
public int StreamingDistance;
DistanceStreamingEnabled
public bool DistanceStreamingEnabled;
Constructors
FWorldTileLayer(FString, Int32, IntPointPropertyData, Int32, Boolean)
public FWorldTileLayer(FString name, int reserved0, IntPointPropertyData reserved1, int streamingDistance, bool distanceStreamingEnabled)
Parameters
name FString
reserved0 Int32
reserved1 IntPointPropertyData
streamingDistance Int32
distanceStreamingEnabled Boolean
FWorldTileLayer()
public FWorldTileLayer()
Methods
Read(AssetBinaryReader, UAsset)
public void Read(AssetBinaryReader reader, UAsset asset)
Parameters
reader AssetBinaryReader
asset UAsset
ResolveAncestries(UAsset, AncestryInfo)
public void ResolveAncestries(UAsset asset, AncestryInfo ancestrySoFar)
Parameters
asset UAsset
ancestrySoFar AncestryInfo
Write(AssetBinaryWriter, UAsset)
public void Write(AssetBinaryWriter writer, UAsset asset)
Parameters
writer AssetBinaryWriter
asset UAsset