FWorldTileLayer

Namespace: UAssetAPI.UnrealTypes

World layer information for tile tagging

public class FWorldTileLayer

Inheritance ObjectFWorldTileLayer

Fields

Name

Human readable name for this layer

public FString Name;

Reserved0

Reserved for additional options

public int Reserved0;

Reserved1

Reserved for additional options

public IntPointPropertyData Reserved1;

StreamingDistance

Distance starting from where tiles belonging to this layer will be streamed in

public int StreamingDistance;

DistanceStreamingEnabled

public bool DistanceStreamingEnabled;

Constructors

FWorldTileLayer(FString, Int32, IntPointPropertyData, Int32, Boolean)

public FWorldTileLayer(FString name, int reserved0, IntPointPropertyData reserved1, int streamingDistance, bool distanceStreamingEnabled)

Parameters

name FString

reserved0 Int32

reserved1 IntPointPropertyData

streamingDistance Int32

distanceStreamingEnabled Boolean

FWorldTileLayer()

public FWorldTileLayer()

Methods

Read(AssetBinaryReader, UAsset)

public void Read(AssetBinaryReader reader, UAsset asset)

Parameters

reader AssetBinaryReader

asset UAsset

ResolveAncestries(UnrealPackage, AncestryInfo)

public void ResolveAncestries(UnrealPackage asset, AncestryInfo ancestrySoFar)

Parameters

asset UnrealPackage

ancestrySoFar AncestryInfo

Write(AssetBinaryWriter, UAsset)

public void Write(AssetBinaryWriter writer, UAsset asset)

Parameters

writer AssetBinaryWriter

asset UAsset