FSequencerObjectVersion
Namespace: UAssetAPI.CustomVersions
public enum FSequencerObjectVersion
Inheritance Object → ValueType → Enum → FSequencerObjectVersion
Implements IComparable, ISpanFormattable, IFormattable, IConvertible
Fields
Name | Value | Description |
---|---|---|
BeforeCustomVersionWasAdded | 0 | Before any version changes were made |
RenameMediaSourcePlatformPlayers | 1 | Per-platform overrides player overrides for media sources changed name and type. |
ConvertEnableRootMotionToForceRootLock | 2 | Enable root motion isn't the right flag to use, but force root lock |
ConvertMultipleRowsToTracks | 3 | Convert multiple rows to tracks |
WhenFinishedDefaultsToRestoreState | 4 | When finished now defaults to restore state |
EvaluationTree | 5 | EvaluationTree added |
WhenFinishedDefaultsToProjectDefault | 6 | When finished now defaults to project default |
FloatToIntConversion | 7 | Use int range rather than float range in FMovieSceneSegment |
PurgeSpawnableBlueprints | 8 | Purged old spawnable blueprint classes from level sequence assets |
FinishUMGEvaluation | 9 | Finish UMG evaluation on end |
SerializeFloatChannel | 10 | Manual serialization of float channel |
ModifyLinearKeysForOldInterp | 11 | Change the linear keys so they act the old way and interpolate always. |
SerializeFloatChannelCompletely | 12 | Full Manual serialization of float channel |
SpawnableImprovements | 13 | Set ContinuouslyRespawn to false by default, added FMovieSceneSpawnable::bNetAddressableName |